“EMPOWERING PRIMARY SCHOOL STUDENTS THROUGH GAMIFICATION: A CASE STUDY IN DIGITAL LITERACY DEVELOPMENT IN COMPUTER SCIENCE EDUCATION”
Abstract
This study investigates the effectiveness of utilizing gamification methods to enhance digital literacy skills in primary school students, with a focus on Computer Science education. Through a case study approach, the research explores the impact of gamified learning activities on student engagement, motivation, and learning outcomes. The findings suggest that gamification can be a valuable tool in fostering digital literacy in young learners, providing insights for educators and policymakers seeking innovative approaches to curriculum design and teaching practices.
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