EXPLORING ROLE PLAYING GAMES AS A STRATEGY FOR IMPROVING SPEAKING COMPETENCE

Authors

  • Akbarova Ravzahon Author

Abstract

Speaking competence is a fundamental aspect of language learning, particularly in English as a Foreign Language (EFL) contexts. However, learners often encounter challenges such as anxiety, limited vocabulary, and lack of confidence. This study explores the effectiveness of role-playing games as a strategy for enhancing students’ speaking competence. Drawing on theoretical perspectives and empirical studies, the research highlights how role-play contributes to fluency, accuracy, and communicative confidence. The findings suggest that role-play creates meaningful interaction and supports the development of communicative competence.

References

1. Brown, H. D. (2004). Language assessment: Principles and classroom practices. Pearson Education.

2. Canale, M., & Swain, M. (1980). Theoretical bases of communicative approaches to second language teaching. Applied Linguistics, 1(1), 1–47.

3. Ellis, R. (2003). Task-based language learning and teaching. Oxford University Press.

4. Hadfield, J. (1999). Intermediate communication games. Longman.

5. Richards, J. C. (2008). Teaching listening and speaking. Cambridge University Press.

6. Swain, M. (1985). Communicative competence: Some roles of comprehensible input and output. In S. Gass & C. Madden (Eds.), Input in second language acquisition. Newbury House.

Downloads

Published

2026-04-05